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SHUDDER
ROLE
I was a sound designer for Shudder and the sound effects I designed for the game were the foot steps for the basement level, ambience, the bed room cut scene and as well as the introduction to the video game's antagonist too.
DESCRIPTION
Shudder is a point and click art game designed to convey the experience of disassociation and anxiety, represented by the eerie yellow tentacles that can lurk at every corner. The developers each have their own experiences with mental health struggles and wanted to portray some of those through the style and design of the game, making this a project very close to all of our hearts.

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